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Thread Statistics | Show CCP posts - 4 post(s) |
Duchess Starbuckington
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Posted - 2011.06.12 11:19:00 -
[1]
Edited by: Duchess Starbuckington on 12/06/2011 11:21:16
Quote: I personally don't mind the dramiel being so fast and so agile, what bothers me is that it can do all the things on that list at the same time.
This is also what bothers me. There should be some kind of tradeoff for that kind of speed, and Angel ships just don't have it.
One of the most common counter-whines from Dramiel pilots is "oh it's ok, because a Daredevil will still kill it" - well if anything, needing an even more expensive and far more nichT pirate frigate to kill the first one is a bad sign in and of itself.
Speed nerf is an excellent start, and it should remain a fast frigate, but the vesatility of that ship does border on ridiculous and there should be some drawback to flying it. (And no, cost is not a drawback. ISK is not a balancing factor. Don't believe me? Look at supercarriers.)
Quote: - I expected a bigger dram nerf, tbh. But, baby steps are good steps as long as you guys are willing to iterate on them in a reasonable timeframe.
Also wanted to mention how much I agree with this. It's fantastic to see CCP taking an interest in the smaller aspects of balancing this game, and I look forward to seeing what else is on the cards for later patches _________________________________
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Duchess Starbuckington
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Posted - 2011.06.12 14:13:00 -
[2]
Quote: Don't look at the base stats but what you can do with, I don't like that much some scimi remoting my triple plated vindi, or an oneiros remoting my tengu. So compare the guardian with the oneiros and the scimi with the basilisk seems apropriate. Now if you whant to discuss about ship's stats and bringing them at the same level then we must put them all together.
You're missing the point in a pretty epic way here. You're looking at it as: Armour - Shield
When it's actually more like Used in big groups - more mobile/independant.
Both the Basilisk and Scimitar rep shields, but the way they actually work in a gang is rather different. Same principle with the Oneiros and Guardian. _________________________________
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Duchess Starbuckington
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Posted - 2011.06.12 22:20:00 -
[3]
Originally by: Bomberlocks
When you get around to fixing Hybrids, I will send you a six pack of decent beer.
I would also like to contribute to the CCP alcohol fund if hybrids/hybrid ships get a look-at. _________________________________
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Duchess Starbuckington
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Posted - 2011.06.16 11:10:00 -
[4]
Can we please try and get this back on topic to the Dramiel/logistics change? Making the devs have to sift through posts on supercarriers and Gallente is not going to make this go any faster. _________________________________
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Duchess Starbuckington
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Posted - 2011.06.21 19:38:00 -
[5]
Originally by: CCP Tallest
Originally by: DarkAegix are hybrids acknowledged as being weak?
They are on my list of things that need balancing.
Originally by: NosubstanceHere How bout you fix sub-cap Gallente hulls?
They are also on my list.
Based on your feedback, I will take better look at the powergrid, capacitor and drone bay on the Dramiel as well as looking into whether or not the Oneiros needs a boost when compared to the other logistics ships.
... It would appear I now have a favorite CCP dev. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |
Duchess Starbuckington
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Posted - 2011.07.13 17:31:00 -
[6]
Edited by: Duchess Starbuckington on 13/07/2011 17:32:27
Quote: if you think its overpowered just start fly it! Easy.
This is just so mind blowingly stupid it doesn't deserve a reply.
Quote: That ship is one of most expensive frigates
Price is not a balancing factor.
Quote: Rather than nerfing the Dramiel, you should look to bring other frigates on par with the Dramiel, or better.
Nerfing the Dramiel is much easier than mass buffing. Having said that:
Quote: This includes non-faction frigates like condors and executioners that right now are more or less just glorified shuttles.
This. Ditch the tier system, add more variety to the game. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |
Duchess Starbuckington
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Posted - 2011.07.31 12:06:00 -
[7]
Drones gone and remove a mid, IMO.
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Duchess Starbuckington
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Posted - 2011.08.02 10:40:00 -
[8]
Edited by: Duchess Starbuckington on 02/08/2011 10:41:40
Quote: The Dramiel is x5 or x6 the price than a regular t2 Frig and you have to train two ship skills to fly it. Off course is going to be proportionately more powerful.
This is the idiotic line of thinking that got applied to supercarriers. Look what happened there.
I'll put this nice and simply for a nice simple person: price is not a balancing factor.
Also two ship skills is nothing. 2 racial frigates is what, two weeks? And sure they're 55mil but if you're a remotely competent pilot, you just won't die in it.
Quote: How do you beat a Dramiel? Buy and fly a Dramiel...Twisted Evil
Which is exactly the situation that needs to be avoided at all costs. ROLL ON DRAMIEL NERF. I only hope the other stupidly OP Angel ships follow :D
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Duchess Starbuckington
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Posted - 2011.08.02 22:56:00 -
[9]
Edited by: Duchess Starbuckington on 02/08/2011 22:59:25
Quote: i believe dramiels are fine the way they are. in my cane if you get within 10k you are dead.
So they're fine because they occasionally die with a stupid pilot flying them? Also good luck getting your cane in range of a Dramiel that doesn't want you to.
Seriously, I have yet to see a single remotely convincing argument against nerfing the Dramiel. It's always the same few points: "oh it costs more so it should be amazing" "dramiels do die, so that makes them fine" "OMFG JUST FLY ONE URSELF THEN LOLOLOL BRB GOING TO PLAY SOME COUNTERSTRIEK"
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Duchess Starbuckington
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Posted - 2011.08.03 13:14:00 -
[10]
Why would anyone use siege mode when combat mode offers all the benefits for none of the drawbacks?
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Duchess Starbuckington
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Posted - 2011.08.03 14:07:00 -
[11]
Just how low are we talking here, exactly?
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Duchess Starbuckington
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Posted - 2011.08.09 12:07:00 -
[12]
Quote: So, tell me; Why should i buy succubus instead of any other faction frigate / t2 frigate?
You shouldn't. It has no particular "gimick" that the other factions do (e.g. 90% webs, high speed, etc.), and its stats are only around assault frigate level.
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Duchess Starbuckington
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Posted - 2011.08.10 19:47:00 -
[13]
Quote: It should stand out above the rest.
The Succubus, Worm, Cruor and Daredevil are faction frigates as well. Note the lack of nerf threads for them.
Quote: I have seen both Cruors and Daredevils beast this ship.
Have you seen Cruors and Daredevils with the same survivability and insane versatility of a Dramiel? I think not.
Quote: You nerf it and you make it 100mil ship that no one flys.
Nope, you make it a 100mil ship that is good without being godmode in the hands of a half decent pilot. Same principle as the nano nerf back in QR.
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Duchess Starbuckington
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Posted - 2011.08.11 22:18:00 -
[14]
Originally by: clone667 I also think that other frigates, tech 1 and others should be improved in order to compete with the Dram, and not nerf such a great frigate.
Hmmm, let's think about what's easier and less potentially damaging to the game: - Nerfing one ludicrously overpowered ship - Buffing 30 others
If you can't work out which is the more sensible one, I honestly feel sorry for you.
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Duchess Starbuckington
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Posted - 2011.08.12 14:43:00 -
[15]
Originally by: Nyla Skin Devs shouldnt do whats easy, they should do whats right.
What about when easy and right are the same thing? Nerf the Dramiel.
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Duchess Starbuckington
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Posted - 2011.08.18 15:37:00 -
[16]
Quote: Why this ship bother you devs some much now with no reason?
Where have you been? There have been calls for the Dramiel in particular and Angel ships in general to be nerfed almost immediately after the buff hit.
Quote: Shouldnt you be sitting and design new features, ships for eve instead of wasting your time nerfing, boosting existing ships and create needless contraversy?
Fix existing broken stuff first, then add new ships. If you really think nerfing and buffing is a waste of time then you really are a tool.
Quote: How can you kill a dramiel with a friget-class or a destroyer-class ship?
It's easy - if the Dramiel pilot is a complete idiot.
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Duchess Starbuckington
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Posted - 2011.08.21 16:43:00 -
[17]
Quote: The 5% bonus to Warp Scrambler interceptors (i.e Maledic, Raptor, Ares) really need looking at, so underpowered compared to other advance/faction frig brothers and sisters.
Umm, what? Tackle inties do their job just fine. High speed, scan res and point range put them well above other T2 frigates for the role. (Yes, even the Raptor.)
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Duchess Starbuckington
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Posted - 2011.08.21 19:17:00 -
[18]
Originally by: Fifth Dimension I beleive the Deimos could use to be improved a little. It has one of the nastiest damage outlays of all hacs in game but it can support no tank. Possibly take a little of its dps away and another medium slot so it could support and active tank instead of limiting the ship to only a passive armor tank. That is my thoughts on the re-balancing of ships.
Resulting in exactly the same thing we have now: an overpriced Brutix.
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Duchess Starbuckington
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Posted - 2011.08.22 10:21:00 -
[19]
Originally by: fukier
Originally by: Nicolo da'Vicenza What about taking away the Deimos' 5% bonus to MWD capacitor per level and replace it with a -15% size penalty of MWD sig radius, like an interceptor? Or would that be stepping on T3?
i was thinking more remove the falloff bonus and replace it with a 5% reduction in mass per level... that way with a mwd on you will go faster and be more agile...
Right up until you get into blaster range, at which point you're scrammed, webbed and no more mobile than a Brutix. Reason for spending double the money on a Diemost is now gone.
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Duchess Starbuckington
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Posted - 2011.08.22 18:32:00 -
[20]
Quote: meh its not soo bad if he is scarmed too...
The point being: the only reason to use a HAC over a BC is mobility. Fly into scram range and that's gone.
Quote: Plus my 5 med ecm 600's will take care of that lock in no time
If 5 EC-600s could fix problems that easily, we'd have a lot fewer gimpy ships. Also FYI: a Brutix can send out those as well.
Quote: The brutix will be kited the deimos will not be
Shield gank Brutix can still get to around the 1.6km/s mark with an overheat. And yeah, sure, a Diemost can get into range better - at which point your inferior tank and gank kicks in.
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Duchess Starbuckington
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Posted - 2011.08.29 11:31:00 -
[21]
Quote: FPS games have this problem. They make a great game, then poeple complain because they cant kill someone with a class that isnt good at killing it. The FPS game company ends up making all the soldier classes equal, completely taking all fun out of the game trying to make all classes equal.
What if this FPS of yours had a class that combined the best attributes of all the others? Don't think of it as nerfing, thinking of it as defining a nichT.
Quote: Some ships should always be better than others. Quit trying to overthink this and leave them alone.
Hmm, it would appear we have another simple person here that can't comprehend the difference between "better than" and "better than, at X role". I'll try to use short words so you can understand: Ship X being better than ship Y at role A: fine. Ship X being better than ship Y at every role: no. Nerf it.
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Duchess Starbuckington
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Posted - 2011.09.01 12:48:00 -
[22]
Originally by: Acac Sunflyier I think a lot of the issues with the dram will resolve with a hybrid fix. At least compared to the daredevil
Umm, how? Frigate hybrids are fine, it's at medium and large that they become very meh and there's no problem with the Daredevil.
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Duchess Starbuckington
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Posted - 2011.09.01 19:31:00 -
[23]
Edited by: Duchess Starbuckington on 01/09/2011 19:31:32
Quote: Totally nothing wrong with a pyro with the HP of a soldier with the speed and double-jump of a scout under only the positive effects of Bonk! and Crit-a-Cola.
Nicely put. The one who originally made the FPS analogy is an idiot though so I doubt they'd understand your point.
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